Combat Skills

Armor, Shields, and all Ranged Weapons are considered special combat abilities, and must be purchased as separate skills. This denotes the simple fact that not everyone can use these items efficiently without proper practice and/or training. There are also some safety concerns and special instructions that are covered in Chapter 11.

Combat skills also reset with 10 minutes of rest, like Martial School skills.

Knockout - 5 CCP or EXP per level (Max = 5) (Subduing effect on unaware target)
Vital Strike +1 – 10 CCP or EXP per level (Max = 5) (+1 damage to a melee or ranged attack)
Parry – 15 CCP or EXP per level (Max = 5) (Melee strike is countered)
Evade – 10 CCP or EXP per level (Max = 5) (Missile strike is countered)

Weapons

Shield Combat Skill Costs:

Weapon

Total Size (sq in)

Starting Cost

Notes

Buckler

36 - 200 (7 - 16 round)

2

2 CCP or EXP

Small Shield

201 - 452 (17 - 24 round)

3

4 CCP or EXP

Large Shield

453 - 531 (25 - 26 round)

4

6 CCP or EXP

Notes:

You may only use one shield of any size at any given time.

Bucklers have a maximum size of 200 square inches, roughly equal to a circle of 16 inches in diameter. You may only use one buckler at a time, but it may be placed on whichever arm you choose.

Small shields have a maximum size of 452 square inches, roughly equal to a circle of 24 inches in diameter. 

 Large shields have a maximum size of 531 square inches, roughly equal to a circle of 26 inches in diameter. 

 

Ranged Weapon Combat Skill Costs:

Bow - 15 CCP or EXP
Crossbow - 10 CCP or EXP
Firearms - 20 CCP or EXP
Slingshot - 5 CCP or EXP
Thrown Weapons - 5 CCP or EXP
Please note: Arrows can be picked up during a hold if you have this ability.  Thrown weapons and spell packets cannot.

 

Melee Weapon Combat Skill Costs:

There are no requirements for Melee weapons.  Characters may purchase any weapon they choose from the starting items list.

 

Armor

Light Armor: No Cost
Light Armor (1 point, 1 silver) = fur, light leather, nagahyde, heavy cloth trench coat, etc.
Light Armor (2 points, 2 silver) = heavy leather, studded leather, etc.

 

Medium Armor: 4 CCP or EXP
Medium Armor (3 points, 3 silver) = hardened leather, plated leather, etc.
Medium Armor (4 points, 4 silver) = brigandine, chainmail, etc.

 

Heavy Armor: 6 CCP or EXP
Heavy Armor (5 points, 5 silver) = plate mail, scale mail, etc.
Crabshell Armor (6 points w/ Threshold, FOIP) = plate mail only (only obtainable in play)

 

Please note: Corsets will count towards either Light Armor 1 or Medium Armor 3, depending on the construction. If it is a costume or lingerie corset with plastic boning,it will be classified as Light Armor 1. An historically made corset, leather corset, or heavily steel boned modern corset will be classified as Medium Armor 3.