Cultures of Othonia cost 0 CCP

    Like choosing your character's Race, choosing their Culture also has certain advantages that come with being a native.  Any native of the main culture may take the Cultural Advantages, however, choosing a SubCulture gives you an alternative choice.  If you are playing a member of a SubCulture, you must choose to take either the SubCultural Advantages or the main Cultural Advantages, you may not mix and match or take both sets of Advantages.  You need not purchase these advantages at Character Creation, they may be purchased later with EXP if you wish.

More information about each Culture can be found under the Lore section above.

Cultures: Amari'z, Ejheria, Maerisius, Rhukichii, Tecuanitzl, Vikaa'ra, Sheng Tai

Amari’z

Frontiersman culture that focuses on tinkering and resourcfulness.
Capital City:  Old Winthrop
Relative World Location:  Isle of Whil, Western Othonia
Cultural Advantage:  Reduced cost buy-in to Tinkers or Landworkers Guild (player's choice), 1/2 cost buy-in to Gunslinger martial school

 Amari'z Subculture:  Na’vari’z
Subcultural Advantage: 1/2 cost to purchase Commune with Animals advantage, 1/2 cost buy-in to Plainstalker martial school

 

Ejheria

Egyptian inspired spiritual culture that focuses on learning and healing.
Capital City:  Nephyrapta
Relative World Location:  Southern Othonia
Cultural Advantage:  Reduced cost buy-in to Physicians or Scholars Guild (player's choice), 1/2 cost buy-in to the Way of the Spirit martial school

 

Maerisius

Roman inspired Culture that focuses on politics and exploration.
Capital City:  New Theopolis
Relative World Location:  Eastern Othonia
Cultural Advantage:  Reduced cost buy-in to Patricians or Explorers Guild (player's choice), 1/2 cost buy-in to the Ocean's Fury Martial School

Subculture: City-State:  Pyralis (Western Maerisius)
Subcultural Advantage:  gain Inhuman Courage advantage for free, 1/2 cost buy-in to the Pyrallian Warrior martial school

 

Rhukichii

Nomadic gypsy culture that focuses on cunning and stealth.
Capital City:  el Cielo del Ysari
Relative World Location:  nomadic
Cultural Advantage:  Reduced cost buy-in to Athletes or Thieves Guild (player's choice), 1/2 cost buy-in to Blade Dancer martial school

 

Tecuanitzl

Incan inspired culture that focuses on the Arts.
Capital City:  Ichtaca
Relative World Location:  Isla Tecuani, Northeastern Othonia
Cultural Advantage:  Reduced cost buy-in to Artisans or Homecrafters Guild (player's choice), 1/2 cost buy-in to the Junglewalker martial school

 

Vikaa’ra

Tribal culture that focuses on crafting and survival.
Capital City:  Lochnaa'r
Relative World Location: Northern Othonia
Cultural Advantage:  Reduced cost buy-in to Jewelcrafters or Warcrafters Guild (player's choice), 1/2 cost buy-in to the Northmen martial school

 

Sheng Tai: The Empire of the Divine Sun
Capitol City: Shiyong Jiu (pro She-yawn You) – the City of Lasting Peace (Chuukan Region)
Relative World Location: Southwest Othonia, beyond the Periphery
Currently referred to as “The Lost Continent”
Current Rulers:     The Serene Empress Youso Kachiko (Eldest Daughter of the Former Emperor, Twin to Youso Takeda)
Cultural Advantage:  Start with 5 Mana total instead of 1 (You still cannot learn Circle 1 at your first event), 1/2 cost buy-in to the Dragon Style or Phoenix Style Martial School. The Dragon Style Martial School is NOT available at Character Creation.