Starting Coin

Your character has 20 silver to start with. You may purchase anything on this list. You must spend all of your starting coin at Character Creation, as none of it will roll over into play. At Character Creation, purchasing a Firearm or Ranged Weapon will include its corresponding Ammo Pouch or Quiver.

 

 

Category

Item

Silver Cost

Phys-Rep Requirements

Other Notes

Armor

1 pt Armor

1

fur, light leather, nagahyde, heavy cloth, etc.

 
 

2 pt Armor

2

heavy leather, studded leather, etc.

 
 

3 pt Armor

3

hardened leather, plated leather, etc.

Requires Medium Armor Skill

 

4 pt Armor

4

brigandine, chainmail, etc.

Requires Medium Armor Skill

 

5 pt Armor

5

plate mail, scale mail, etc.

Requires Heavy Armor Skill

         

Shield

Buckler

2

7" - 16" diameter

Requires Buckler Skill

 

Small Shield

3

16" - 24" diameter

Requires Small Shield Skill

 

Large Shield

4

24" - 26" diameter

Requires Large Shield Skill

         

Melee Weapon

Dagger

1

12 – 20

 
 

Short Sword

2

21 – 33

 
 

Short Axe/Mace/Club/Hammer

2

21 – 35

 
 

Improvised Short Weapon

2 copper

21 – 36

 
 

Long Sword

3

34 – 46

 
 

Long Axe/Mace/Club/Hammer

3

36 – 48

 
 

Improvised Long Weapon

3 copper

36 – 49

 
 

Staff

3

60 – 72

Two Handed
 

Spear

4

60 – 72

 
 

Bastard Sword

4

40 - 56

Hilt must be a minimum of 12”. Can be wielded two handed for +1 damage.

 

Great Sword

4

48 – 62

Two Handed
 

Great Axe/Mace/Club/Hammer

4

50 - 64

Two Handed
 

Improvised Great Weapon

4 copper

50 - 65

Two Handed
 

Banded Staff

4

72 - 84

Two Handed
 

Polearm/Halbard

5

72 - 84

Two Handed
         

Ranged Weapon

Thrown Weapon (2)

1

6 - 12

Requires Thrown Weapon Skill

 

Javelin

1

12 - 24

Requires Thrown Weapon Skill

 

Improvised Thrown Weapon (2)

1 copper

6 - 24

Requires Thrown Weapon Skill

 

Short Bow

2

 

Requires Bow Skill

 

Long Bow

3

 

Requires Bow Skill

 

Crossbow

4

 

Requires Crossbow Skill

 

Slingshot

2

 

Requires Slingshot Skill

         
         

Firearms Weapon

Pistol

10

 

Requires Firearms Skill

 

Musket

10

 

Requires Firearms Skill

 

Shotgun

20

 

Requires Firearms Skill

 

Single Shot Rifle

20

 

Requires Firearms Skill

 

Blunderbuss

10

 

Requires Firearms Skill

 

Six Shooter

20

 

Requires Firearms Skill

         

Potions

Lesser Heal

1

 

Heals 1 limb or stabilizes

 

Greater Heal

2

 

Heals Torso Wound or 3 Limb Wounds

 

Fire Pot

2

 

Wound to Location Hit

 

Antidote

3

 

Cures Lesser Poison

 

Remedy

3

 

Cures Lesser Disease

         

Gemcrafting

Simple Ring

5

 

Shiny & valuable

 

Simple Necklace

10

 

Shiny & valuable

 

Simple Bracelet

14

 

Shiny & valuable

 

Simple Earrings

4

 

Shiny & valuable

         

Engineering

Door Bar

1

 

Barricades Door. Must use Crowbar or Strength to open

 

Simple Lock

1

 

Simple lock for door or chest

 

Thieves Lockpicks

1

 

Can pick simple locks

         

Written Word

Decoder Ring

1

 

Used to read Coded Text

 

News Report

1

 

Generates a light source for 6 hours

 

Glue

1

 

Adhesive

 

Article

2

 

Glows when you lie