Starting Coin
Your character has 20 silver to start with. You may purchase anything on this list. You must spend all of your starting coin at Character Creation, as none of it will roll over into play. At Character Creation, purchasing a Firearm or Ranged Weapon will include its corresponding Ammo Pouch or Quiver.
Category |
Item |
Silver Cost |
Phys-Rep Requirements |
Other Notes |
Armor |
1 pt Armor |
1 |
fur, light leather, nagahyde, heavy cloth, etc. |
|
2 pt Armor |
2 |
heavy leather, studded leather, etc. |
||
3 pt Armor |
3 |
hardened leather, plated leather, etc. |
Requires Medium Armor Skill |
|
4 pt Armor |
4 |
brigandine, chainmail, etc. |
Requires Medium Armor Skill |
|
5 pt Armor |
5 |
plate mail, scale mail, etc. |
Requires Heavy Armor Skill |
|
Shield |
Buckler |
2 |
7" - 16" diameter |
Requires Buckler Skill |
Small Shield |
3 |
16" - 24" diameter |
Requires Small Shield Skill |
|
Large Shield |
4 |
24" - 26" diameter |
Requires Large Shield Skill |
|
Melee Weapon |
Dagger |
1 |
12 – 20 |
|
Short Sword |
2 |
21 – 33 |
||
Short Axe/Mace/Club/Hammer |
2 |
21 – 35 |
||
Improvised Short Weapon |
2 copper |
21 – 36 |
||
Long Sword |
3 |
34 – 46 |
||
Long Axe/Mace/Club/Hammer |
3 |
36 – 48 |
||
Improvised Long Weapon |
3 copper |
36 – 49 |
||
Staff |
3 |
60 – 72 |
Two Handed | |
Spear |
4 |
60 – 72 |
||
Bastard Sword |
4 |
40 - 56 |
Hilt must be a minimum of 12”. Can be wielded two handed for +1 damage. |
|
Great Sword |
4 |
48 – 62 |
Two Handed | |
Great Axe/Mace/Club/Hammer |
4 |
50 - 64 |
Two Handed | |
Improvised Great Weapon |
4 copper |
50 - 65 |
Two Handed | |
Banded Staff |
4 |
72 - 84 |
Two Handed | |
Polearm/Halbard |
5 |
72 - 84 |
Two Handed | |
Ranged Weapon |
Thrown Weapon (2) |
1 |
6 - 12 |
Requires Thrown Weapon Skill |
Javelin |
1 |
12 - 24 |
Requires Thrown Weapon Skill |
|
Improvised Thrown Weapon (2) |
1 copper |
6 - 24 |
Requires Thrown Weapon Skill |
|
Short Bow |
2 |
Requires Bow Skill |
||
Long Bow |
3 |
Requires Bow Skill |
||
Crossbow |
4 |
Requires Crossbow Skill |
||
Slingshot |
2 |
Requires Slingshot Skill |
||
Firearms Weapon |
Pistol |
10 |
Requires Firearms Skill |
|
Musket |
10 |
Requires Firearms Skill |
||
Shotgun |
20 |
Requires Firearms Skill |
||
Single Shot Rifle |
20 |
Requires Firearms Skill |
||
Blunderbuss |
10 |
Requires Firearms Skill |
||
Six Shooter |
20 |
Requires Firearms Skill |
||
Potions |
Lesser Heal |
1 |
Heals 1 limb or stabilizes |
|
Greater Heal |
2 |
Heals Torso Wound or 3 Limb Wounds |
||
Fire Pot |
2 |
Wound to Location Hit |
||
Antidote |
3 |
Cures Lesser Poison |
||
Remedy |
3 |
Cures Lesser Disease |
||
Gemcrafting |
Simple Ring |
5 |
Shiny & valuable |
|
Simple Necklace |
10 |
Shiny & valuable |
||
Simple Bracelet |
14 |
Shiny & valuable |
||
Simple Earrings |
4 |
Shiny & valuable |
||
Engineering |
Door Bar |
1 |
Barricades Door. Must use Crowbar or Strength to open |
|
Simple Lock |
1 |
Simple lock for door or chest |
||
Thieves Lockpicks |
1 |
Can pick simple locks |
||
Written Word |
Decoder Ring |
1 |
Used to read Coded Text |
|
News Report |
1 |
Generates a light source for 6 hours |
||
Glue |
1 |
Adhesive |
||
Article |
2 |
Glows when you lie |