Explorer's Guild

Architect, Cartographer, Mariner

Full of inspiration and wonder, the Explorer's Guild comprises those who are struck with intense curiosity. Explorers fall into two extremes; those who are obsessed with the here and now, and those that are obsessed with the far and wide. Once an explorer is bitten by wanderlust and purpose, they will doggedly hold on to it until their curiosity is satisfied.

Regional Headquarters: Maerisius
Racial Calling: Cochotl, Fayren, Syrene
Areas of Influence: Architect, Mariner, Cartographer

Expectations:

1: Curiosity is your life's blood; to seek is your way.
2: Never limit yourself with physical boundaries; land, sea, or sky uses all of our ways to travel by.
3: Find a way to be remembered. Discover a secret path, river or town; have a building named after you; the sky is not even a limit.

Architect

Level 1- Novice

Practical Skill: Evaluate Structure
Category: INF
Limitation: U
Description: You can find hidden doors/identify unstable areas of a damaged structure to determine safe passage/read blueprints with one minute of study.

Special Use: Leverage
Category: A
Limitation: U
Description: You can break down a door or other opening, using leverage/weakness of structures/etc. with one minute of study to find the weak points.

 

Level 2 - Apprentice

Practical Use: Uncover
Category: INF
Limitation: U
Description: You can find hidden safes/compartments, or trap doors/passages with three minutes of study by sighting unleveled areas and blueprint discrepancies.

Special Use: Barricade
Category: A
Limitation: U
Description: With three minutes of study you can utilize existing features to fortify a door/opening against entrance/exit by normal means. Functions as a Destruction Resist on the doorway, and acts as a lock. The door must be marked with a 'B'.

 

Level 3 - Journeyman

Practical Use: Reveal

Category: INF
Limitation: U
Description: With 5 minutes of study, you can find hidden rooms using blueprints or angles/measurements, determine flaws in building and implement blueprints.

Special Use: Conceal Item
Category:A
Limitation: U
Description: You can install a premade concealed safe or access an enclosed/hidden area to keep valuables out of sight with 5 minutes of installation time. Both sides of concealed safe/hidden door must be marked in tape with a large noticeable "C" along with your total TSL.

 

Level 4 - Master

Practical Use: Bottleneck
Category: INF
Limitation: U
Description: With 5 minutes of study, you can find the best place for an offense/defense within a building or structure with the use of blueprints or angles based on line of sight.

Special Use: False Wall
Category: A
Limitation: U
Description: You can design/layout a concealed area in which to hide with 5 minutes of installation time. Area must be clearly marked out in the building with tape no more than 4’x4’, with the marking of an “F” and your TSL.

 

Level 5 - Grand Master

Practical Use: Urban Development
Category: INF
Limitation: U
Description: May examine a large settlement for information regarding storage houses, population, artifacts, and strategic layout. This can be done during IBGAs. See Plot to use at an event.

Special Use: Internal Security
Category: A
Limitation: U
Description: You can install simple resettable traps such as snares, pits, spikes and other stationary traps. Setting up traps takes one downtime action, and may be limited by building size.

Cartographer

Level 1 - Novice

Practical Use: Surveyor
Category: P
Limitation: TDL
Description: Given a minute to quickly sketch, you can create detailed maps of a village, town, or natural area provided you have a direct line of sight during that minute to jot down the main details.

Special Use: Path Finder
Category: P
Limitation: U
Description: Your mapping ability allows you to discover secret or hidden paths with a minute of study.

 

Level 2 - Apprentice

Practical Use: Genuine Article
Category: A
Limitation: U
Description: After spending three minutes of intense scrutiny, you can determine if a map is genuine and accurate. You can also note errors and figure out if the map is hiding or omitting details.

Special Use: Internal Compass
Category: P
Limitation: TDL
Description: Your sense of direction is impeccable. As such you are resistant to disorient and stun effects. Tagline: Resist.

 

Level 3 - Journeyman

Practical Use: Mental Mapping
Category: P
Limitation: TDL
Description: You are able to create detailed maps from memory given 5 minutes of concentration. If you find yourself in a cavern, tunnel or castle, without any source of light, you can create a mental map. A mental map functions as a paper map for orienteering purposes.

Special Use: Internal Sextant
Category: INF
Limitation: U
Description: You do not easily get turned around. You may ask questions of Plot regarding direction, similar to the advantage Intuition. Tagline: Intuit Direction

 

Level 4 - Master


Practical Use: Cartographer
Category: P
Limitation: TDL
Description: You are able to create large scale maps of whole countries or continents based on other maps and your wanderings.

Special Use: Newshound
Category: INF
Limitation: U
Description: You may look for secret, rumored or unknown locations based on mathematical readings, rumors and other such information.

 

Level 5 - Grand Master

Practical Use: Mapmaker
Category: P
Limitation: TDL
Description: You are able to create large scale maps from memory, feel or abstract.

Special Use: Calculate Location
Category: INF
Limitation: U
Description: Can find unknown, secret, estimated or proposed locations based on celestial knowledge and intuition.

Mariner

Level 1 - Novice

Practical Use: Pilot
Category: P
Limitation: U
Description: You can pilot ships. If the ship you are piloting is about to capsize, you can make a Skill Check to attempt to prevent the effect. You are able to find safe harbors if available.

Special Use: Rope Master
Category: A
Limitation: TDL
Description: With 1 minute of tying, you can secure a single person or door/chest/etc closed with rope. These knots can either be undone by someone with Mariner at the same level or higher, have the rope cut, or slipped by an Acrobat. Takes one minute to get out of using any of those methods.

 

Level 2 - Apprentice

Practical Use: Sea Legs
Category: P
Limitation: U
Description: You may ignore any naturally occurring area-of-effect or echo-effect Falldown effect. Tagline: Resist.

Special Use: Pinpoint Location
Category: INF
Limitation: U
Description: You may find your exact location with the use of a sextant and map, allowing you to figure out how far you are from any given, known, location.

 

Level 3- Journeyman

Practical Use: Belay That
Category: P
Limitation: U
Description: Your knowledge of ships, and occasionally pirate raids have made it where you have learned to weild belaying pins as you would any other weapons you know how to use. Belaying pins should be a natural color with a white stripe to indicate they are a type of Improvised Weapon. As these are limited Improvised Weapons, they cannot be enhanced.

Special Use: Safety Line
Category: A
Limitation: TDL
Description: You can secure a small group (five or less) together with a secure, climbable rope. All personnel tied together are able to fight, explore, and assist each other in case of a fall.

 

Level 4 - Master

Practical Use: Call the Gale
Category: P
Limitation: U
Description: Your knowledge of air patterns and the like, allow you to change course of ships or other such things with little trouble. A ship you are steering gains a Destruction Resist once per day while you are at the helm.

Special Use: All Hands
Category: P
Limitation: U
Description: Through extensive practice in battle/repelling boarders/etc, you may add +1 to any type of weapon based damage.

 

Level 5 - Grand Master

Practical Use: Ride the Hurricane
Category: P
Limitation: U
Description: Having been battered by a number of storms over the years, you are now immune to any natural or elemental weather related effects. Call "Immune" to Lightning, Drown, Falldown, or Pushback.

Special Use: Call the Storm
Category: P
Limitation: TDL
Description: With one minute of concentration, you are able to call up the furies of the storms to aid you. After one minute of chanting and similar activities you may throw a number of brown packets equal to your TSL with the Tagline: Natural Invoke Lightning 5.