Patrician's Guild

Diplomat, Merchant, Socialite

Members of the Patrician's Guild are blessed. They may not have physical wealth, but they have the breeding and mannerisms of the affluent. They navigate society not by strength of arms, but by influence and whispers. They are not afraid to lead; they prefer to set things in motion and then view the results. Timing becomes paramount for this guild and they look for the opportune moment for victory. After all, you are the veiled threat.

Regional Headquarters: Maerisius
Racial Callings: Human, Miu
Areas of Influence: Merchant, Socialite, Tactician

Expectations:

1: You are the velvet scabbard that wields the silver sword. Attempt diplomacy when possible. but do not be afraid of direct action.
2: The ramifications of your actions have long term effects. Remember this as you make decisions that impact people's lives.
3: Keep your allies close and your enemies closer. Be secretive and cryptic and never let your true motives be discovered.

Diplomat

Level 1 – Novice

Practical Use: Mediator
Category: A
Limitation: U
Description: You excel at straightening out simple misunderstandings between individual parties and negotiating resolutions. With 1 minute of discussion before a combat breaks out, you are able to learn the root cause of the issues and make peace from there. The targets will discuss for at least 5 minutes before engaging in combat if they cannot come to terms. You cannot immediately reuse this skill on the same people. Tagline: Mediator

Special Use: Calm
Category: A
Limitation: TDL
Description: You can cause one enemy of at least human level intelligence to become passive for 10 minutes or until attacked. This is a Mental Effect and may not work on all targets and will not work on animals or creatures without sentience. Tagline: Calm.

 

Level 2 – Apprentice

Practical Use: Peacekeeper
Category: A
Limitation: TDL
Description: You can keep the peace and find resolution in most small conflicts and misunderstandings. Through force of will you can bring a halt to most conflicts with ease. This is a Mental Effect and may not work on all targets, and will not work on animals or creatures without sentience. Tagline: Voice Effect: Stop. While targets are not frozen in place, they will remain roughly where they are and will listen quietly for a full minute minimum, or until the diplomat is finished, whichever is first. They might sit in a nearby chair, but they will not storm off.

Special Use: Negotiation
Category: A
Limitation: TDL
Description: You can cause a small group of targets to become passive as with calm. This is a Mental Effect and may not work on all targets and will not work on animals or creatures without sentience. The effect lasts for 10 minutes. Tagline: Voice Effect: Calm.

 

Level 3 – Journeyman

Practical Use: Attache
Category: INF
Limitation: U
Description: You have intricate knowledge of your own nation’s politics and basic knowledge of others’ cultures, laws and customs. You receive +1 TSL bonus to all Diplomacy IBGAs, and also gain an additional IBGA to use for diplomatic actions.

Special Use: Turn Coat
Category: A
Limitation: TDL
Description: You can turn one enemy into an ally for 10 minutes. You must spend 10 seconds speaking with them and make eye contact at least briefly before using this ability. This is a Mental Effect and may not work on all targets and will not work on animals or creatures without sentience. Tagline: Turn Coat.

 

Level 4 – Master

Practical Use: Emissary
Category: INF
Limitation: U
Description: You are considered a voice of reason most places you go. As such you are typically engaged in some form of work in one way or another. At the beginning of an event you may ask Plot to learn of the current political background noise going on in the area. You also receive a stipend of 5d6 silver to represent work done as a diplomat. The stipend is once per event, or once per IBGA. Note, if you go into hiding or otherwise cease doing diplomatic work, the stipend will go away until you resume your duties.

Special Use: Diplomatic Withdrawl
Category: A
Limitation: OPD
Description: There comes a point when negotiations simply fail. After having used another of your TDL skills and finding a conflict is not yet resolved, you and your allies (up to your TSL of others) may call Fair Escape. The diplomat calls fair escape and they and any others with them put their hands up and walk calmly off the field.

 

Level 5 – Grand Master

Practical Use: Cease Fire
Category: A
Limitation: OPD
Description: You may at least temporarily pause hostilities and cause the leaders of a battle to step forward and present themselves. As the call reaches the further points of conflict, fighting will stop until the local field commanders of each side step forward and meet with you in the middle of the battlefield. They will stay to answer at least one question of yours before returning to their sides and resuming the battle. This is a Mental Effect and may not work on all targets and will not work on animals or creatures without sentience. However, if the commander is affected but his troops are not sentient, he will still call them to cease fire. Tagline: Echo Effect: Cease Fire

Special Use: Peace Treaty
Category: A
Limitation: OPE
Description: While you may not end a war in a day, you can at least mitigate it. You may pause two factions from fighting long enough that they can at least come to some agreement. The parties will agree on at least one mutually accepted resolution before hostilities resume. This may end a fight, or it may simply dictate the rules of battle (both sides agree to fight without magic for instance). Tagline: Voice Effect: Peace Treaty

Merchant

Level 1 - Novice

Practical Use: Appraisal
Category: INF
Limitation: U
Description: While anyone can tell the value of an item they can make, you can determine the Fair Market Value (FMV) of any common and uncommon items. You are also capable of determining the current state of the market based on things witnessed. Your sales bring you a small income you can live off of. Gain a 1d6 silver stipend each event at checkin. Merchants must 'register' their business with Plot to receive their stipend. It is possible for the stipend to be interrupted if the buisness is shut down or otherwise prevented. A merchant can change to a new business or try to overcome the issues with their existing business to regain the stipend.

Special Use: Bolster Value

Category: A
Limitation: TDL
Description: You can convince a buyer that the quality of an item warrants paying 50 percent over Fair Market Value (FMV). This skill must be handled via roleplaying. To use this ability you call Tagline: Bluff. It can be countered as any other Bluff skill.

 

Level 2 - Apprentice

Practical Use: Identify Maker's Mark
Category: INF
Limitation: U
Description: You can determine an item’s creator by the maker's mark, general skill level, and typical techniques or abilities used when making an item. Further you have begun to get your name known in the market’s, making it where you will occasionally hear about investment opportunities you can take advantage of. Your normal sales now bring in a decent paycheck. You now gain a 2d6 silver stipend each event at checkin instead of the previous amount. Investment opportunities are pursued in IBGA actions and can either gain or lose money based on the outcome.

Special Use: Slick Talking

Category: A
Limitation: TDL
Description: You can cause someone to sell a single item at base production cost to you once per day. This ability must be handled via roleplay. To use this ability you call Tagline: Bluff. It can be countered as any other Bluff skill.

 

Level 3 - Journeyman

Practical Use: Antique Dealer
Category: INF
Limitation: U
Description: You can determine the Fair Market Value (FMV) for hard to find and rare items. Also given an downtime session (IBGA), you can typically find either a buyer or seller of such. Your sales now net you a nice income. You now gain a 3d6 silver stipend each event at checkin instead of the previous amount. You also gain 1 additional IBGA to use specifically for running any businesses you control.

Special Use: Used Wagon Salesman

Category: A
Limitation: TDL
Description: You can sell damaged items for full FMV appraised value whether or not they can be repaired. To use this ability you call Tagline: Bluff. It can be countered as any other Bluff skill.

 

Level 4 - Master

Practical Use: I.O.U.
Category: A
Limitation: U
Description:You are known to be a reputable and good merchant who always pays their debts. As such regardless of the price of goods or services, someone is always willing to take you at your word that you will pay your debts. You may borrow at max 10 gold from this skill. Failure to pay the debt back in the allotted time (6 months if not otherwise specified) will cause you to be unable to use this skill for the next 6 months as your reputation is sullied.

Special Use: Windfall

Category: A
Limitation: TDL
Description: Even in places picked clean of items of value, somehow you can always find something of decent worth. You may find a few gold, or a gem or two, or some other interesting items such as schematics, recipes, etc. The monetary value will never be more than 10 gold, and what you find depends on where you use it.

 

Level 5 - Grand Master

Practical Use:Franchise
Category: A
Limitation: U
Description: You have connections in a number of towns and cities. You can typically find out some information about the current markets in those places. Further you receive a dividend of one gold from a business you are involved in at the beginning of every event. This dividend can be lost if the business is not faring well.

Special Use: Business Savvy

Category: A
Limitation: OPD
Description: Such is your knowledge you will be able to talk a buyer into purchasing a single item at five times it’s Fair Market Value (FMV). As an added effect, you are also no longer likely to lose money in any investment you become a part of, which might lead to interests in game. To use this ability you call Tagline: Bluff. It can be countered as any other Bluff skill.

Socialite

Level 1 - Novice

Practical Use: Belle/Dandy
Category: INF
Limitation: U
Description: You know the ins and outs of your own social circle, including all the latest juicy gossip. During production you may ask Plot if there are any rumors you may have heard. Be aware rumors are just that, and often times may be grossly exaggerated or outright wrong.

Special Use: Suggestion
Category: A
Limitation: TDL
Description: By making eye contact and choosing your words carefully, you can cause others to react and do as you ask. These 'suggestions' may be up to 5 words long and are somewhat open to interpretation by the target. Tagline: Suggestion. May be Mental Resisted. Lasts 10 minutes.

 

Level 2 - Apprentice

Practical Use: Debutante
Category: INF
Limitation: U
Description: You are able to discern with little effort who's who in political climates and within most parties and court structures. You also can figure out what to say and to whom in order to get invited to said parties/meetings/etc. Functions as an Intuition tht can only be used about social situations.

Special Use: Dramatic Entrance
Category: A
Limitation: TDL
Description: You live to be the center of attention. When you enter a room in a big way you are capable of drawing every eye to you. Tagline: Voice Effect: Mesmerize. (This skill lasts 10 seconds, you must enter an area boldly and dramatically as you enact the skill.)

 

Level 3 - Journeyman

Practical Use: Femme Fatale/Lady Killer
Category: INF
Limitation: U
Description: You can wrap anyone around your finger to get exactly what you want out of any given situation. This skill requires at least 5 minutes of role play to set up, however once the stage is set you may gain a lot of valuable information. Tagline: Command “Tell me what you know about <subject>.”

Special Use: Enthrall
Category: A
Limitation: TDL
Description: You are capable of making others like you by staring deep into your eyes. Tagline: Enthrall. (Target will complete most requests asked of them as if they are your best friend and you must have eye contact to enact. Enthrall is a mental effect and lasts 10 minutes or until released.) Target will not do anything they wouldn't do for a good friend. They will not harm themselves, etc.

 

Level 4 - Master

Practical Use: Courtier
Category: INF
Limitation: U
Description: You know exactly what to say and how to say it to get what you want. You are capable of learning a number of things with very little trouble; further, you have gained yourself an admirer who understands how to keep their distance. You might occasionally receive small gifts or aid to represent this patron.

Special Use: Captivating Beauty
Category: A
Limitation: OPD
Description: Your beauty is such that others cannot help but seek to protect you, including against their will. Once per day you may bring another to such defense of your character that regardless of what you may have done to them, or what loyalties to other people they hold, they must defend your character and honor to the utmost of their ability. This effect lasts until caster releases the target or 10 minutes. Tagline: Captivate. This ability will still not cause a person to attack their other friends unless those friends are threatening the one that has them captivated.

 

Level 5 - Grand Master

Practical Use: Personal Assistant
Category: INF
Limitation: U
Description: Your social graces have won over someone to act as a personal assistant for you. This assistant will be able to perform tasks within their skillset for you in the form of an extra IBGA that they perform for you. If you wish a specific NPC to become your Personal Assistant, you must convince them in game to take on the role through roleplay. If not, a random NPC will be generated for you. See Plot.

Special Use: Cuts Like a Knife
Category: A
Limitation: TDL
Description: By speaking the unpleasant truth of a situation, you can grant someone the mental fortitude to prevent their being manipulated. You may grant another a Mental Resist. This will stack with other sources of Mental Resists, but not with itself.