Secret and Secondary Guilds
You may encounter new factions during your travels and adventures through Othonia. Some of these factions have formed their own guilds, secret or otherwise. There are other subguilds which are more secretive or less populous and thus less well known, which are not found in this list.
Prerequisites
There is no EXP cost to buy into a Secret or Sub-guild. There is simply a Role-Play requirement. Keep in mind that some NPCs might require certain tasks, missions, or donations in order to fully accept you as a new member.
Membership in a Secondary Guild does NOT count towards your limitation of three guilds.
You cannot start a New Character with a Secondary Guild without explicit Plot approval.
Benefits
Joining a secret or sub-guild will permit you to have a guaranteed a trainer for your Level 4 and Level 5 skills of that guild without having to dedicate actions towards finding one.
Secondary Guilds and Skills
The existance of these guilds are known throughout Othonia.
Assassin's Guild
Parent Guild: Thieves' Guild
Skills Taught:
Pharmaceuticals
Stealth
Archaeologist's Guild
Parent Guild: Scholar's Guild
Skills Taught:
Architect
Historian
Cannoneer's Guild
Parent Guild: Tinkers' Guild
Skills Taught:
Gunsmith
Mariner
Circus Performers' Guild
Parent Guild: Athletes' Guild
Skills Taught:
Performance
Acrobat
Courtesan's Guild
Parent Guild: Patrician's Guild
Skills Taught:
Psychology
Socialite
Gatherer's Guild
Parent Guild: Landworker's Guild
Skills Taught:
Botany
Geology
Hunter's Guild
Parent Guild: Homecrafter's Guild
Skills Taught:
Culinary
Woodsman
Mortician's Guild
Parent Guild: Physician's Guild
Skills Taught:
Surgeon
Artisan
Pyralian Smiths
Parent Guild: Warcrafter's Guild
Skills Taught:
Gemforge
Armorsmith
Shipwright's Guild
Parent Guild: Explorer's Guild
Skills Taught:
Mariner
Architect
Taxidermist's Guild
Parent Guild: Landworker's Guild
Skills Taught:
Artisan
Woodsman