Earth

Earth is a magic school that focuses on Healing and Protection.  Packet delivered Earth spells require green packets.

 

Circle 1

Pebble Skin
Adds 2 points of Skin. This spell stacks with the Toughness Advantage, but not other spells.

Mental Shield
Touch activated. The caster grants a Mental resist that lasts until sunset or consumed.

Earthen Snare
Packet delivered Snare effect. Target's feet are stuck for 10 minutes.

Rockslide
Packet delivered Falldown effect. Target must kneel for 10 seconds and must take a 3-count to get back up.

Heal Minor Wound
Touch activated. Heals one limb wound, but cannot be used on a torso wound.

 

Circle 2

Resist Destruction
Touch activated. Target has a Resist to a Destruction effect.

Mask Deformity
Touch activated. The target may ignore the wound penalty of the next limb wound until end of the battle that caused the wound or death.

Earth Meld
Camouflage for the caster only. Cannot move or carry items while under the effects of this spell. Lasts until gesture is dropped or the caster is revealed.

Lesser Disease
Packet delivered Lesser Disease effect. Target is diseased and must be administered a cure before using any skills or abilities.

Lesser Earth Defense
Triggered Earth Dart on next Source of Damage.

Earth Ward
This spell negates the next Earth based spell or effect to the target. Only one elemetal Ward can be applied to a target at a time. Tagline: Ward
 

 

Circle 3

Rock Skin
Adds 4 points of Skin. This spell stacks with the Skin Advantage, but not other spells.

Heal Wound
Touch activated. Heals a torso wound.

Entangle
Packet delivered Entagle effect. Target cannot move from its current location for 10 minutes. They are immobilized, but may still speak.

Earthquake
Packet delivered Falldown effect. Targets must kneel for 10 seconds and must take a 3-count to get back up. Caster uses 5 packets.

Guardian of the Forest
Add 1 to TDL for all Landworkers' Guild Abilities. This spell does not stack, and is caster only.

Shield
This spell negates the next physical attack recieved by the target. Tagline: Shield

 

Circle 4

Heal Mortal Wound

Touch activated. Heals all wounds.

Alter of Earth
Caster resuscitates target as long as the soul is still in the body. Target will fully heal in 1 hour; this healing cannot be sped up in any way.

Earthen Wall
Caster must remain in line of sight to keep wall up. 5ft long barrier and must be Phys Repped. Unable to be crossed by any physical beings or weapons.

Disease
Greater Disease effect. Target is diseased and must be administered a cure before using any skills or abilities. Target will die in 10 minutes if uncured.

Earth Defense
Triggered Earth Arrow on next source of damage

Great Ward
This spell negates the next spell effect on the caster regardless of element. Replaces any existing element Wards the caster might have when applied. Tagline: Great Ward

 

Circle 5

Boulder Skin
Adds 6 point of Skin. This spell stacks with the Toughness Advantage, and other non-magical skins. Does not stack with other spells.

Entomb
Truespell that entombs the target in Earth and crushes them to death. Target can be resuscitated.

Earth Prison
Prison of rock where no action can be taken upon them. Target can hear but not see, and cannot speak. Can be self cast. Lasts one hour or until dropped.

Fount of Earth
Caster resurrects target from the dead, even after their soul has passed.

Stone Flesh
Makes the caster categorically immune to negative Earth Spells for 1 hour.

Earth Form
Caster's body takes on the form of an Earth Elemental for 15 minutes. Earth elementals are immune to magic spells and effects, but take physical damage.