Earth is a magic school that focuses on Healing and Protection. Packet delivered Earth spells require green packets.
Adds 2 points of Skin. This spell stacks with the Toughness Advantage, but not other spells.
Touch activated. The caster grants a Mental resist that lasts until sunset or consumed.
Packet delivered Snare effect. Target's feet are stuck for 10 minutes.
Packet delivered Falldown effect. Target must kneel for 10 seconds and must take a 3-count to get back up.
Heal Minor Wound
Touch activated. Heals one limb wound, but cannot be used on a torso wound.
Touch activated. Target has a Resist to a Destruction effect.
Touch activated. The target may ignore the wound penalty of the next limb wound until end of the battle that caused the wound or death.
Camouflage for the caster only. Cannot move or carry items while under the effects of this spell. Lasts until gesture is dropped or the caster is revealed.
Packet delivered Lesser Disease effect. Target is diseased and must be administered a cure before using any skills or abilities.
Lesser Earth Defense
Triggered Earth Dart on next Source of Damage.
This spell negates the next Earth based spell or effect to the target. Only one elemetal Ward can be applied to a target at a time. Tagline: Ward
Adds 4 points of Skin. This spell stacks with the Skin Advantage, but not other spells.
Touch activated. Heals a torso wound.
Packet delivered Entagle effect. Target cannot move from its current location for 10 minutes. They are immobilized, but may still speak.
Packet delivered Falldown effect. Targets must kneel for 10 seconds and must take a 3-count to get back up. Caster uses 5 packets.
Guardian of the Forest
Add 1 to TDL for all Landworkers' Guild Abilities. This spell does not stack, and is caster only.
This spell negates the next physical attack recieved by the target. Tagline: Shield
Touch activated. Heals all wounds.
Alter of Earth
Caster resuscitates target as long as the soul is still in the body. Target will fully heal in 1 hour; this healing cannot be sped up in any way.
Caster must remain in line of sight to keep wall up. 5ft long barrier and must be Phys Repped. Unable to be crossed by any physical beings or weapons.
Greater Disease effect. Target is diseased and must be administered a cure before using any skills or abilities. Target will die in 10 minutes if uncured.
Triggered Earth Arrow on next source of damage
This spell negates the next spell effect on the caster regardless of element. Replaces any existing element Wards the caster might have when applied. Tagline: Great Ward
Adds 6 point of Skin. This spell stacks with the Toughness Advantage, and other non-magical skins. Does not stack with other spells.
Truespell that entombs the target in Earth and crushes them to death. Target can be resuscitated.
Prison of rock where no action can be taken upon them. Target can hear but not see, and cannot speak. Can be self cast. Lasts one hour or until dropped.
Fount of Earth
Caster resurrects target from the dead, even after their soul has passed.
Makes the caster categorically immune to negative Earth Spells for 1 hour.
Caster's body takes on the form of an Earth Elemental for 15 minutes. Earth elementals are immune to magic spells and effects, but take physical damage.