Fire

Fire, being the element of passion, is a magic school for Combat and Divination. Packet delivered Fire spells require red packets.

 

Circle 1

Anger
Packet delivered Anger effect. Enrages a target forcing them to attack the caster for 10 seconds. If no weapon is available, they must berate, insult, etc the caster.

FireLight
Light Source that lasts until put out.

Cauterize
Touch activated. Stabilizes and Accelerates Healing and Reduces Poison and Disease by 1.

Lesser Fire Defense
Triggered Fire Dart on next source of damage

Inspirational Flame
Reset 1 of the target's combat abilities

 

Circle 2

Fire Arrow
Packet delivered. Deals 3 elemental magic damage.

Ignite Blade
The caster enchants his weapon to add Fire Strike +1 until the weapon leaves the caster's hand. When this happens, the enchantment ends, and weapon is broken unless it is made of Ruby.

Slag
Break tagged item. The caster must be holding this item.

Grand Insight
Grants the target one use of Intuition

Engulf
Point and click target tagged item. The person holding this item must discard this item within 10 seconds or take 5 Fire damage.

Fire Ward
This spell negates the next Fire based spell or effect to the target. Only one elemetal Ward can be applied to a target at a time. Tagline: Ward

 

Circle 3

Pain
Packet delivered Pain effect for 10 seconds where target must cry out as if in pain and cannot take any action other than fending off a Killing Blow.

Pinpoint Location
Burn a tagged map to find location of subject of inquiry.

Fire Wall
Caster must remain in line of sight to keep wall up. 5ft long barrier and must be Phys Repped. Anyone who crosses the barrier takes 10 Fire damage.

Fire Defense
Triggered Fire Arrow on next source of Damage

Reforge
Acts as an Instant Repair on an item. If not repaired properly within 30 minutes, suffers a Destroy effect.

Shield
This spell negates the next physical attack recieved by the target. Tagline: Shield

 

Circle 4

Fire Lance
Deals 5 elemental magic damage

Summon Fire Sword
The caster summons a melee Weapon of Caster's choice made of fire. That weapon is immune to Fumble or Break, and deals +2 Fire damage. This spell lasts until the weapon leaves the caster's hand. 1 hour max duration.

Meltdown
Break effect. Target's weapon Breaks and is unusable until repaired.

Gaze into Fire
The caster may ask a member of Plot 3 questions, to which the caster can receive an answer as per Intuition

Fires of Purpose
The caster resets one set of combat abilities, either defensive or offensive.

Great Ward
This spell negates the next spell effect on the caster regardless of element. Replaces any existing element Wards the caster might have when applied. Tagline: Great Ward

 

Circle 5

Incinerate
Truespell Death effect. Leaves victim as a pile of ash that cannot be Resuscitated, but must be resurrected.

Touch of Unmaking
Truespell Break effect. Breaks everything the target is carrying

Firey Rebirth
Caster will Resuscitate a target while the soul is still in the body. Both caster and target will heal for 1 hour. This healing cannot be sped up in any way.

Greater Fire Defense
Triggered Fire Lance on next source of damage

Quell the Flame
Makes caster categorically immune to negative Fire Spells for 1 hour.

Fire Form
Caster's body takes on the form of an Fire Elemental for 15 minutes. Fire elementals are immune to physical damage, but are affected by magic.