Fire, being the element of passion, is a magic school for Combat and Divination. Packet delivered Fire spells require red packets.
Packet delivered Anger effect. Enrages a target forcing them to attack the caster for 10 seconds. If no weapon is available, they must berate, insult, etc the caster.
Light Source that lasts until put out.
Touch activated. Stabilizes and Accelerates Healing and Reduces Poison and Disease by 1.
Lesser Fire Defense
Triggered Fire Dart on next source of damage
Reset 1 of the target's combat abilities
Packet delivered. Deals 3 elemental magic damage.
The caster enchants his weapon to add Fire Strike +1 until the weapon leaves the caster's hand. When this happens, the enchantment ends, and weapon is broken unless it is made of Ruby.
Break tagged item. The caster must be holding this item.
Grants the target one use of Intuition
Point and click target tagged item. The person holding this item must discard this item within 10 seconds or take 5 Fire damage.
This spell negates the next Fire based spell or effect to the target. Only one elemetal Ward can be applied to a target at a time. Tagline: Ward
Packet delivered Pain effect for 10 seconds where target must cry out as if in pain and cannot take any action other than fending off a Killing Blow.
Burn a tagged map to find location of subject of inquiry.
Caster must remain in line of sight to keep wall up. 5ft long barrier and must be Phys Repped. Anyone who crosses the barrier takes 10 Fire damage.
Triggered Fire Arrow on next source of Damage
Acts as an Instant Repair on an item. If not repaired properly within 30 minutes, suffers a Destroy effect.
This spell negates the next physical attack recieved by the target. Tagline: Shield
Deals 5 elemental magic damage
Summon Fire Sword
The caster summons a melee Weapon of Caster's choice made of fire. That weapon is immune to Fumble or Break, and deals +2 Fire damage. This spell lasts until the weapon leaves the caster's hand. 1 hour max duration.
Break effect. Target's weapon Breaks and is unusable until repaired.
Gaze into Fire
The caster may ask a member of Plot 3 questions, to which the caster can receive an answer as per Intuition
Fires of Purpose
The caster resets one set of combat abilities, either defensive or offensive.
This spell negates the next spell effect on the caster regardless of element. Replaces any existing element Wards the caster might have when applied. Tagline: Great Ward
Truespell Death effect. Leaves victim as a pile of ash that cannot be Resuscitated, but must be resurrected.
Touch of Unmaking
Truespell Break effect. Breaks everything the target is carrying
Caster will Resuscitate a target while the soul is still in the body. Both caster and target will heal for 1 hour. This healing cannot be sped up in any way.
Greater Fire Defense
Triggered Fire Lance on next source of damage
Quell the Flame
Makes caster categorically immune to negative Fire Spells for 1 hour.
Caster's body takes on the form of an Fire Elemental for 15 minutes. Fire elementals are immune to physical damage, but are affected by magic.