Native SubCulture: Na'vari'z
Preferred Weapon: Bow
Preferred Material: Wood & Turquoise (aqua and/or brown duct tape - arrowheads only)
You will most frequently find these skillful warriors moving silently through the plains or forest, patiently stalking their prey. Their arrows are specially honed for the hunt, each with a special purpose. From casting a net to pinning their prey to the ground, each is specifically designed and tasked so that the rest of the hunting party may move in for the final kill. These silent hunters are the Plainstalkers, and your only warning will be the twang of their bowstring. Despite their lethality, all Plainstalkers are taught that killing without need brings shame not only on one's self but also to the tribe as a whole. They believe that killing an intelligent creature should only be done during war or in self defense. Whatever you kill of the earth must be used to the fullest extent, and the spirit's forgiveness asked as you make the kill. As a sign of respect and thanks for their sacrifice, each animal they slay is given the honor of a brief moment of silence and remembrance. Every usable part of the animal is harvested and put to use as the Great Spirit intended, and they consider it a sign of dishonor for anyone to not use what they kill.
These proud hunters learned their skills hunting the wild beasts that they feed on. The first hunters left with little more than sharpened sticks, knowing that they had to get close to their prey, before they could enjoy making a meal of it later that night. First the Great Spirits of old gave them the bow, and then they showed them the secrets of the many arrowheads they developed. They also learned how to work as a group making the most use of their deadly weapons. Every person in this group learned that they were only as good as the ones that hunted with them. Archers of other lands watch in wonder as ten Plainstalkers take down one buffalo.
Level 1 - Initiate
Arrow's Flight (attack, contact, strike) - adds damage to a normal strike (adds to base damage of weapon)
Tagline: "Vital Strike X". (see the Vital Strike description for progression at higher levels).
Call the Wind (defense, self, evade) - You can call on the forces of nature and the wind comes to your aid and knocks a single incoming missile attack from the air.
Level 2 - Apprentice
Ensnare the Target (attack, contact, strike) - This is a net arrow and acts as a binding on the target until they are cut free. It's recommended that at least one arrow be repped
with a net appearance if possible once you gain this skill.
Whirlwind (defense, Area of Effect) - An arrow summons the wind to knock a foe to the ground (fall down effect) and all enemies within 5ft of where the arrow hits.
Tagline: "Area of Effect, 5 foot Falldown"
Level 3 - Devotee
Cover the Sun (attack, contact, strike) - With a little powder an arrow explodes on target, causing a blind effect lasting 10 seconds target can not fight in that ten second count. The
arrow itself does the normal damage.
Tagline: "Blindness Strike X"
War Cry (defense, voice effect) - When in your war paint you can cry out, giving 2 points of skin to all allies within earshot for 10 minutes, or causing Fear (1 minute) on all enemies who hear
Tagline: "Voice Effect: Allied 2 skin" or "Voice Effect: Enemy Fear"
Level 4 - Master
Flaming Arrow (attack, contact, strike) - An oil-filled pot on an arrow explodes on target, causing a Greater Fire Blast effect.
Tagline: "Greater Fire Blast"
Eye of the Hunter (defense, point and click) - by studying the movement of grass/leaves/etc you may reveal the location of any tangibly concealed target such as Forest
Walk/Camouflage/Invisibility/etc, will not work against intangible concealment such as Shadow Walk or Spirit Form.
Tagline: "Greater Reveal"
Level 5 - Grand Master
Tar Arrow (attack, contact, strike) - You can create arrows with sticky strings that release when fired, Entangling your target.
Blunt Arrow (defense, strike) - You can fire an arrow with a heavy flat tip, knocking your target unconcious. Because of this delivery method, the ability to hear the attack coming will not
protect from the blow, so those with Enhanced Hearing are not Immune.
Tagline: "Greater Knock Out"