Native SubCulture: Pyrallis
Preferred Weapon: Gladius (short sword) or Spear, Buckler or Round Shield
Note: Armor and shields should be painted red or mottled in some manner to look like they are carved or pieced together from crab shells.
Preferred Material: Ruby & Crab Shell Armor/Shield (red duct tape/red armor)
From the time they are born, native Pyralians are raised to be warriors. This city-state of Maerisius are the true leaders of the military force. They will not admit to being afraid, nor will they turn away from a fight. They always think in terms of warfare and strategy. They would rather die in battle than grow old and frail. To these warriors honor and glory are everything. They can often be found telling the tales of battles past. Unfortunately, as the world has calmed and become a place where they are called on to act more as peacekeepers than the great warriors they were born to be, some say that they do not have the temperament to serve in their new role. Only a fool would say so to their face, however.
In the oldest stories, for that is how they know their past, it is told that a young boy name Pyral walked to the sea, and with nothing more than his bare hands he wrestled and killed an Imperial Crab. From this the boy made both his shield, armor and short sword. From that day forward all Pyralians had to venture to the beach and kill a crab only then could they enter into their primary training. It was thought that only if you could survive were you worthy of being a Pyralian warrior. Through the years Pyral came up with brutal fighting skills. He also taught them the value of standing in a strong unified line, once the front line of shields were in place no army could get past them with force alone. The children that came after him were made to fight each other for their very food, the intent being that only the strong should survive the process of growing into adulthood. As a group entered their teen years, a challenge would be issued to see which child would be the first to kill a crab, that youth would then be elevated to being the leader of his year.
When finally called on to defend their fellow countrymen, the Pyralians finally won their place in history. The Vikaa'ran forces had all but destroyed the rest of Maerisius. Asking for full control over the armies, the Pyralians went out to meet the Vikaa'ran forces. In a battle that lasted just one week all the Vikaa'ran forces were destroyed, while the Pyralian forces lost only ten men. To this day, people still talk of this one sided battle that changed the world forever. This one event lead to a treaty that brought peace throughout the world. The Pyralians became the guardians of that peace, through force.
Level 1 - Initiate
Quick Strike (attack, contact, strike) - adds damage to a normal strike (adds to base damage of weapon)
Tagline: "Vital Strike X". (see the Vital Strike description for progression at higher levels).
Shield Block (defense, self) - you are trained to use your shield to parry incoming blows. You must be using a shield with this ability. This ability can be used to block melee and
missile attacks. You may also cover your allies within 5 feet.
Level 2 - Apprentice
Leg Sweep (attack, contact, strike) - with a successful attack to a leg you cause no damage but the target must take a fall down effect.
Parry - Fumble (defense, self) - if attacked you may parry the blow with enough force to numb your attacker's arm, causing them to Fumble their weapon for 3 seconds.
Tagline: "Parry, Fumble"
Level 3 - Devotee
Stop Thrust (attack, strike) - by jabbing your weapon forward, you are able to Paralyze your target.
Parry - Overpower (defense, self) - you now parry with such force that you actually turn the weapon back on your attacker, causing them to hit themselves, another person within 5 feet, or the
Tagline: "Parry, Redirect X"
Level 4 - Master
Sever Limb (attack, strike) - with a successful attack you remove a foe's limb, which must be
specified in the Tagline. This causes a limb wound that unlike a normal wound which will still heal at a very slow rate, can be
stabilized but will NOT heal any farther without surgery or magic.
Tagline: "Sever Limb X"
Parry - Mortal Blow (defense, self) - you now move so swiftly that immediatelky after parrying you may attack in response, impaling your attacker.
Tagline: "Parry, Mortal Blow"
Level 5 - Grand Master
Torso Cleave (attack, strike) - the force of your blow is so powerful than you can not only kill with a single swing, but actually cut your opponent in half. The damage this causes is so
great that a simple healing spell or surgery is not enough to resuscitate the victim. Both halves must be reassembled before Lightning in a Jar or other methods can be used.
Tagline: "Torso Cleave"
Retaliatory Strike (defense, self) - your will to live and spite towards your enemy is so great that even at death's door you will lash out and kill your opponent. Whenever you take a wound that
would drop you to Critical or kill you (including a killing blow three count assuming you are still alive), you instinctively strike. You still take the effects of the strike that fells you. Note:
This only works if you are struck from melee range, as your arm is only so long.
Tagline: "Triggered True Deathstrike"