Terms to Know

 

 

Skill Category

Code

Definition

Active

A

Actively effects the target with direct physical results.

Passive

P

Effects the target without direct physical results.

Production

PPD

Produces an item of monetary or intellectual value.

Research

INF

May be used to garner useful information, lore, etc.

     

Effect Sources

Code

Definition

Cultural

C

Culture-specific skill.

Elemental

E

Anything with a tag line of Earth, Air, Fire, Water, Light, or Shadow delivered by a skill or ability.

Magical

M

Magic was lost long ago during the Great Collapse, but its legends remain.

Natural

N

As an Elemental effect, but caused by nature or emanating from a living creature.

Racial

R

Race-specific skill.

Spiritual

S

Anything dealing with Ghosts, Spirits, Divination, or Dreams.

     

Limitations

Code

Definition

Chargeable

CHG

Ability or skill may be recharged if specified conditions are met.

Resets with Rest

RST

Resets after 10 minutes of rest. You may use only Passive abilities during your "rest" period.

Times Per Day

TPD

Limited number of times per day, between 6am - 6pm and visa versa.

Times Per Level

TPL

Limited number of times per day equal to the Level in the skill/ability. Maximum purchasable is 5.

Unlimited Use

U

Unlimited use of this ability or skill is acceptable.

     

Active Effects

Code

Definition

Arcane

ARC

Bypasses all protectives but does not expend them.

Battle

B

Any skill or ability that can actively be used in battle.

Damage

D

Any strike, ability, etc that inflicts a wound on the target location.

Environmental

ENV

Any skill, ability, etc that effects the environment itself.

Instant

I

Instantaneous effect, cannot be sidestepped or blocked. Can be stopped with ward/shield/resist.

Mind Effecting

ME

Actively alters, manipulates, or disrupts a target's mental state, thoughts, and/or memories.

Point & Click

PC

User must point at target and clearly speak the effect they are using. Most are Mind-Effecting.

Protective

PR

Provides protection against negative effects and/or damage.

Voice Effect

VE

Anyone who hears the tag line takes the named effect. Can be countered as normal.

     

Battle Effects

Code

Definition

Armor

A/B

Absorbs damage according to Armor Rating, see armor chart in Chapter 11

Armor Pierce

A/B/D

Blow or projectile penetrates the target's armor and wounds the location hit.

Block

A/B

Stops an incoming blow or projectile. Most commonly used when wielding a shield.

Cleve Torso

A/B/D

Killing blow - torso wound. Target is split in half. Body must be stitched up before resuscitation.

Confusion

P/B/ME

Target is disoriented and confused for 10 minutes, and cannot use any skills or abilities.

Corruption

P/B

Soul-based corruption effect. Adds a Corruption counter.

Death Strike

A/B/D

Stopped by Sidestep/Shield/Ward. Bypasses Armor/Skin/Toughness. Block/Parry = arm wound.

Disarm

A/B

Target weapon is knocked out the opponent's hand and must be dropped immediately.

Disease

A/B

Target is diseased and must be administered a Cure before using any skills or abilities.

Dodge

A/B

You step to the side in order to dodge an incoming attack, including missile or ranged attacks.

First Strike

A/B/D

Cannot be blocked or parried. May be sidestepped or taken on Armor/Skin/Toughness/Shield.

Focus

P/B/ME

Stops the first mind-effecting or spirit-effecting attack or effect, including Corruption effects.

Greater

 

Effect is more potent (concoctions/poisons/diseases/etc) or deals wound to every location (greater fire/lightning/etc)

Immune/Immunity

P/B

Disease effect is unsuccessful.

Intimidation

P/B/ME

Target is instilled with overwhelming fear of the user. Target must cower or flee for 10 seconds.

Knock Down

A/B

Target falls to the ground and must take a 3-count to get back up.

Knock Out

A/B

Target is knocked unconscious for 10 minutes. May be awakened by shaking vigorously.

Lesser

 

Effect is less potent or deals wound to single location only (lesser is generally assumed and not actually called, ex: poison vs greater poison)

Mesmerize

P/B/ME

Target is entranced while Mesmerize is in effect and cannot take any action.

Missle Parry

A/B

Allows you to dodge/knock away one incoming missile attack

Parry

A/B

Strike is countered. Cannot be used to counter missile attacks.

Parry-Disarm

A/B

Strike is countered and simultaneously disarms the attacker.

Poison

A/B

Target is poisoned and must be administered an Antidote before using any skills or abilities.

Resilience

P/B

Poison effect is unsuccessful.

Resist

P/B

Stops first element-specific effect of your choice, natural or elemental . May be placed on items.

Sever Limb

A/B/D

The blow severs the target limb if attack is successful. Limb must be reattatched before healing.

Shield

P/B

Stops the first standard or natural attack or physical effect.

Skin

P/B

Your skin has been toughened. You have natural armor that can temporarily absorb damage.

Sleep

A/B/ME

Target falls asleep for 10 minutes. May be awakened by shaking target vigorously.

Stun

A/B

Target is stunned and can take no action for 1 minutes. May only defend against a killing blow.

Taint

P/B

Natural effect. Must be Purified before using skills/abilities. Does not add a Corruption counter.

Toughness

P/B

Same as Skin, see above, but generally referring to creatures or monsters, not people.

True Strike

A/B/D

Strike lands exactly where it is intended, must name target location.

Vital Strike

A/B/D

Any physical blow that deals damage to the target using a specific weapon, skill, or ability.

Ward

P/B

Stops the first elemental/magical attack or physical effect.